Friday, July 4, 2008
HDTV Transitions - HDMI
HDMI is High Definition Multimedia Interface. This is the newest interface for home theater systems and High Definition television. The cable has 19 wires in a single cable and is similar to a UBS cable. It is able to carry 5Gbps bandwidth. This provides more than twice the bandwidth needed for multi channel audio and video transmission. HDMI is an uncompressed digital signal which does not require the signal to be translated into an analog signal and then translated back into digital. These translations may degrade the signal. TV broadcasters are required to turn off analog signals in February 2009 and broadcast all digital after that date.
HDMI was founded by seven founder companies. These are Sony Corp., Toshiba Corp., Hitachi, Ltd., Matsushita Electric Industrial Co., Royal Phillips Electronics, Silicon Image, Inc. and Thompson, Inc. The following is taken from the HDMI web page "HDMI is fully backward compatible with PCs, displays and consumer electronics devices incorporating the Digital Visual Interface (DVI) standard. Both HDMI and DVI were pioneered by Silicon Image and are based on TMDS, Silicon Image's powerful, high-speed, serial link technology. HDMI supports standard, enhanced, or high-definition video, plus multi-channel digital audio on a single cable. It transmits all ATSC HDTV standards and supports 8-channel digital audio, and with 5 Gbps of bandwidth, HDMI can accommodate future enhancements and requirements. Because HDMI was designed specifically for consumer electronics applications, it offers an array of additional consumer enhancements. As digital content can manifest itself in a variety of sizes, resolutions and formats, HDMI-enabled systems will automatically configure to display content in the most effective format. In addition, HDMI enables a single remote point and click, allowing manufacturers to deliver home theater systems that automatically configure from a single command from a remote control -- turning on or off the components necessary to view a DVD, listen to a CD, or watch cable or satellite TV". This format is also supported by Hollywood. One could ask why? The answer lies in the fact that it was designed to prevent copying of copyrighted material. The industry is trying to design anti copying systems in the chips. In my opinion, they have done a very good job with this technology.
The latest version is HDMI 1.3 which delivers billions of colors for HDTVs and doubles bandwidth over the plain HDMI. The HDMI 1. 3 seems to be more for the professional rather than the home user but we know that the home user will be using the applications for the HDMI 1.3 before very long. HD movies and advanced computer platform for games will be using the latest version very soon. The HDMI interface was designed for consumer electronics which would indicate more use for the home user. HD-DVDs, games and HD movies moves the envelop forward to the 1.3 format. This virtually removes all limits on color selection. It also incorporates an automatic audio/video synching capability.
Uscoe J. Fitts is a retired Mechanical Engineer. I have worked with computers from the beginning of the IBM PC
Author: Uscoe J. Fitts BuyThe-World LLC
Web Sites http://www.sharpix-electronics.com
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Is YouTube dead or dying? What about the community? Are they the same or two different things?
Just some brief thoughts on the topic of the day...
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Music Software In 2001 - A Massive Step From 'Stretch And Pitch' To 'Cut And Paste'
The Olden Days: circa 1996
It was only a few years ago when my sample sourcing colleague would turn up with a pile of cassettes and vinyl ready to make a tune using an AKAI sampler and an Atari ST. The first thing I would do is to try and establish the main rhythmic part, which invariably contained some sort of tuned item such as a bass line and then sample it, loop it and try and work out the tempo and key of that sample. Of course it would never be at the tempo we wanted so wed tune it up or down to get the effect we were after, but then it would be in a different key entirely so Id sit there with a calculator working how far to timestretch the original sample to get the tune into the desired key. The situation becomes even more tedious when you add other samples where you either have to do the same again or set it up so you could edit the sample whilst auditioning it with your bass and drums. We would literally spend an entire weekend looping round the same 8 bars trying to get a dozen or so samples to just sound OK together. I knew there had to be a better way
ACID Today
ACID PRO 3.0 is the latest version of Sonic Foundrys multi-award winning loop based music creation software that allows the user to create original, royalty-free music with a simple click, paint, and play interface. Over the years, Acid Pro has evolved into a mature program with a wide range of features. This latest version is especially attractive for video and multimedia producers. The new video track, with its associated scoring tools, lets you sync your multiple audio tracks to video. Using the video track as your guide, you can change the tempo of the audio (without changing its pitch) or time-stretch it, in order to line up the audio with the exact frame of your video. While Acid Pro is limited to just one video track, its superior audio features, including DirectX plug-ins, loop-creation tools, and loop-editing tools, make it an excellent environment for merging audio with a work-in-progress video. If you need additional video tracks, you can import your Acid tracks directly into Sonic Foundry's Video Vegas.
In Use
If you're familiar with other time-grid software programs, such as Adobe Premiere or Macromedia Flash, you should feel right at home with Acid. On a basic level, it's as easy as finding an audio loop and pasting it into one of the audio tracks. You use only one loop per track, so adding a musical phrase is as simple as grabbing the drawing tool, moving the cursor to the point where you want the loop to begin, pressing the left mouse button, moving the cursor forward and releasing the mouse button where you want the musical phrase to end. Because the program keeps all the loops in the same musical key, maintains a consistent tempo and starts and stops each loop at the exact beginning and end of the measure, you don't have to mess about pushing samples about on the timeline. This takes away nearly all the tedious activities that I just mentioned.
You can download royalty free samples at any time by hitting the Get Media button and downloading sound packs from the web. Although this is a good easy way to get started and learn ACID, if you dont source your own samples then your tunes may well sound like everyone elses. ACID is such a doddle to use that I think you should spend more time sourcing and editing your samples as you will spend less time throwing them altogether when you are ready to compose your tune. ACID treats mp3 samples just the same as wavs.
Once you have the rough mix of your tune together you can then start playing with effects, panning etc. which are done with software plug-in effects. These work well and can be edited in real time and can be downloaded from the internet.
Beatmapper and Chopper
Other useful features include a Beatmapper remixing tool that helps you add beats, combine musical loops with existing audio files, overlay samples and add tempo information to longer audio files. In fact the Beatmapper Wizard automatically kicks in if you try to import any samples longer than 30 seconds. It works well, detecting the first downbeat and then testing the rest of the track for rhythmic accuracy. At any stage in this process you can dive in there and manually point to the beat if your sample is more complex than a straight four to the floor.
A Chopper editing tool lets you create drum fills, stutters and DJ-style effects to your audio files. Experimenting with the Chopper can yield some very interesting slice-and-dice effects. No matter how you mangle the audio with the Chopper, the altered loops always play in sync with your other tracks.
Audio and MIDI
This latest version supports 32 effects per track, 32 effect chains that feed 26 busses, and sample rates as high as 192 kHz. Also new is MIDI file support, including MIDI record and playback. As with the video track, the MIDI support is limited. For example, there's no provision within the program for editing a MIDI file. Similarly, audio recording is bare-bones. If you need to combine your loops with multiple MIDI or linear audio tracks, you'll want to augment Acid with a more traditional audio-editing program. Fortunately, you won't have to look far; the Acid Pro 3.0 package includes Sound Forge XP Studio and Vegas Audio LE. The boxed version also includes Sonic Foundry's XFX 1, XFX 2 and XFX 3 collections of DirectX plug-ins, as well as more than 600 music loops.
Saving and Publishing your work
The save as dialog box gives you two options: an ACID project file (.acd) or an ACID project with embedded media (.acd-zip), the latter is an excellent way to share unfinished projects with people as you do not have to provide all your wav files and their locations. You can also burn a CDR straight from ACID assuming of course that you have a CD writer! Also you can publish your work straight to ACIDplanet.com, have a look and see what all the fuss is about.
Conclusion
I like it. I have actually now decided to breakaway from my Cubase mentality and use ACID full time. Ill probably still carry on editing my loops in Wavelab because thats what I know, but I really think ACID 3.0 is the way forward. If you think looping programs are severely limited in the kinds of music they can produce, visit Sonic Foundry's web site and download the free trial version of Acid Pro 3.0. Based on the ease and power of this program and the incredible range of the loop CDs, Sonic Foundry has created a set of tools that can serve video and multimedia producers, just as they already serve music and movie producers.
System Requirements
- 300 MHz processor Windows-compatible sound card
- CD-ROM drive Supported
- CD-Recordable drive (for CD burning only)
- 64 MB RAM (128 MB recommended)
- 60 MB hard-disk space for program installation Microsoft Windows 98, Me, 2000, or XP
- Microsoft DirectX 8 or later (included on CD-ROM)
- Internet Explorer 5.0 or later (version 5.0 included on CD-ROM)*
- 400 MHz processor and Windows 98SE, Me, or 2000 for video scoring.
- 98SE, Me, or 2000 for Vegas Audio LE.
- Ease of use
- Excellent Beatmapper tool
- Superb range of plug in effects
- Media easily available from downloads
- Supports Video
- You cannot edit MIDI
- Requires a fairly fast PC
- Quite pricey
Active Loop Zone tracks are available on Myspace.
Further details can be got by contacting Rick Lomas.
Rick is currently working on various websites selling mortgage payment protection insurance.
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How To Play A Guitar
Friends often ask me how to play guitar or what guitar instruction to use". My answer is usually "it's not so much how to play guitar or what guitar instruction to use but rather, what guitar to play.
They're In For Some Pain
If they've never played before I usually explain to them that they're in for some pain.
In the early stages of practice, when you're learning how to play guitar, pressing your fingers down hard on metal or nylon strings tends to hurt.
It does become less painful the more you practice but choosing the right guitar in the first place is just as important.
If you want to become proficient at playing guitar and guitar licks you're going to have to practice hard so the more comfortable you are the better.
Don't Stick Your Neck Out
If you're looking for a new or second hand Acoustic check the distance between strings and the last fret (nearest the body of the guitar). The strings should be as close as possible to the fret without actually touching it or causing the strings to "buzz" when played. The higher the strings from the fret the more pressure is needed by the fingers causing pain and soreness.
Holding the guitar like a rifle, sight along it's neck to ensure that the neck is straight and true. If the tension of the strings is causing the neck to pull inwards this will increase the distance between string and fret. The further along the string you go the greater the distance. Expensive or inexpensive, never by a guitar like this. I've known people who have been put of learning how to play guitar for ever due to this fault.
Clutter Free
It's a good idea to own a good quality Acoustic Guitar even if you already own and play an Electric Guitar. The extra effort required on the fingers to play your Acoustic will make it much easier to play your Electric Guitar, a bit like athletes strapping weights to their legs when they train and of course, sometimes, it's much easier to grab your Acoustic for some practice than set up your Electric Guitar.
You may be fortunate enough to have your Electric Guitar and or Guitar Software set up to play at any given instant but for many guitarists it's a case of having to set up amps and leads, speakers and have access to electricity and to a computer in the case of guitar software.
No Need For Power
This is another great reason for owning an Acoustic Guitar. It might be that you have been invited to a picnic or a camping trip or any situation where access to electricity would be difficult if not impossible. All you have to do with your Acoustic it pick it up and take it with you.
Instant Jam
Often you here a piece of music on the Radio or TV and you've just got to try and play along with it. Just reach out and grab your trusty Acoustic and get the tune down before the moment has passed.
With an Acoustic Guitar to hand you can always practice, you can always play and you can always have a great time.
To Learn How To Play A Guitar and get the very best out of your fingers, visit:
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Linkin Park's Chester Bennington recalls one of our favorite Christmas stories featuring blood and a dog Keywords:Phoenix, Meteora, Christmas, Rob Bourdon
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4 Simple Tips To Enhance Your Rhythm Guitar Lessons
Rhythm guitar lessons are just as important as learning how to solo or play lead. In fact, many noteworthy guitar players agree that learning to play solid rhythm guitar is an ideal foundation for an aspiring lead guitar player who wishes to bust out screaming hot licks and nasty pinch harmonics.
There are many rhythm guitar lessons available today and many music schools offer a rhythm guitar course. But if you don't have time to go to your nearest music school for guitar lessons, you can find a rhythm guitar lesson online or sign up for a rhythm guitar lesson on the internet. It is easy to find websites that offer guitar tutorials; and if in the old days guitarists learned by ear or from tab, today's guitarists will learn faster on video.
But how does an aspiring guitarist really put into action what has learned about playing rhythm guitar? How can he further develop his guitar playing abilities?
Here are four simple tips on how to support what you have learned from your rhythm guitar tutorials. These are meant to hasten your guitar playing abilities and shorten your journey to being a guitar god.
Take Group Lessons
Learning guitar in a group is a great way of developing your guitar playing skill, plus you can share what you have learned from your rhythm guitar lessons online. Learning guitar alone can sometimes be difficult for a beginner, and having someone to show you how to do something the right way is a big plus. You are also able to have a small circle of guitar enthusiasts for jam sessions, with group participants learning, exchanging ideas, and enjoying the music.
Play Along With Favorites
One of the best ways to develop your rhythm guitar playing ability is to learn rhythm guitar parts of your favorite songs and jam along with the song as if you were part of band. This not only develops your ability to play by ear, but also teaches you how to learn songs by ear, and easily catch chord progressions. Learning as many rhythm guitar parts possible also teaches you different rhythm guitar riffs that you can put to use in your own songs, or to simply show off to your guitar learning buddies.
Keep Learning New Riffs
You have to keep learning new riffs. You can start out by simply finding these on the internet and practicing them at home, or from guitar magazines who offer riffs for popular songs.
Practice and Improvise
Learning rhythm guitar will take time, and how fast you learn also depends on how much time you devote to practice, and how much patience you have since you may end up doing the same riff over and over again to really master it. Once you get used to it, let the creative side of you take over and try creating variations to the original riff, and master it until you can do it beautifully even with eyes closed.
If you are just starting to learn how to play rhythm guitar, remember that your fingers will ache and your fingertips will get calloused. However once you master rhythm guitar playing, it won't be long until you take it to the next level, of lead guitar playing.
Rick Napolitano is a musician and song writer who has paired up with some of the biggest names in rock particularly Don Lappin, Adam Ross, in order to teach others how to learn guitar. Check out their huge database of video guitar lessons at http://www.learnguitar.net
The Best Way to Learn Guitar Isn't the Same For Everyone
There are several different ways you can choose to learn to play the guitar. While some are better then others, one persons best way to learn guitar might not be yours. This article is going to explore the different alternatives to learn to play guitar, and suggest the best alternative for you to use depending on your style and expectations. By the end of this article you should know what the best way to learn guitar is for you.
Do you want to Play Songs?
If you're main goal on the guitar is learning to play popular songs, jam along with friends and maybe play and sing a few tunes around the camp fire or at parties then your demands aren't that big. You can likely use any of the methods we'll discuss in this article and as long as you apply yourself you'll reach your goals.
The best format of guitar lesson for someone looking to learn songs is probably a downloaded lesson or ebook and video home study course. These products focus a lot on chords, strumming techniques and reading tablature. These are the main skills you'll need to learn and play any of the top 40 hits you hear on the radio.
These learn guitar programs will run you any where from $30 to $100 dollars.
Do you want to be a Technical Guitar Player
Those of you striving to become the next Eric Clapton, don't give up on your dream, but don't set yourself up to fail either. The programs we talked about above aren't going to cut it for the technique and theory you want to learn. The best case scenario for you is to find a mentor, or guitar instructor at your local music conservatory to work with. The cost will be greater but you'll grow much faster.
If you do want to start learning on your own from home then an in depth guitar lesson dvd course is probably the best bet. While more expensive the the ebook and video products discussed before the amount of lesson content in these programs is 10 times greater.
Look for a home study course that focuses on theory and technique along with scales, chords, strumming. For an example of an ideal course check out Learn and Master guitar.
To learn more about guitar instruction videos visit our website and consider reading our Learn and Master Guitar review for an example of a high end learn guitar product.
Learn Guitar Online - Choosing the Perfect Website For You
The main things to consider are:
* Skill Level: Is this suitable for my current ability?
* Videos: Most people find it easier to learn when shown what to do. If you are going to successfully learn guitar, videos are a must
* Audio: Do you get examples of what you are learning or are you just expected to read some guitar tablature (common guitar notation) and work it out? Do you get jam tracks (music to play along to) to help you along?
* Theory: Does this provide you with any knowledge on WHY you are playing what you are playing?
* Technique: Does the package cover correct physical technique (this is more important than you think)
* Structure: Are you left on your own and just given a bunch of links to lessons, or does the guitar website give you a structured path through their guitar courses that will help you learn faster? Just like in school, if you want to learn guitar you need a plan.
* Downloads: Are you supplied with any downloads, such as free software or e-books?
* Personal: Sometime you need a real person. Do you have access to anyone directly?
* Guarantee: If it's not what you want can you get a refund?
* Cost: Think you'll find a guitar course that is any good for free? Forget it. But some are cheaper than others and will help you play guitar faster than the rest.
Three of the best available are:
* JamPlay - Jamplay is making a big impact in the online guitar lesson world. Jamplay offers a membership only website which broadcasts high-definition video guitar lessons. They have brought together guitar instruction with interactivity... even allowing you to ask questions to their video instructors. They feature 17 guitar instructors (and growing) to give you a variety of teaching methods, which is a huge advantage.
* Jamorama - The Jamorama team have developed a new version of the massively popular learn guitar course that has set the standard for online and downloadable guitar courses. The new versions of the two books, Jamorama Beginners and Jamorama Advanced, are already proving to be one of the most popular guitar learning guides on the market. Jamorama has 64 new video examples and exercises. That makes 148 videos in all that perfectly compliment the five exclusive computer games and ebooks that come in the Jamorama Learning Kit.
* Elmore Music - Elmore Music's latest "Speed Learning System" is made up of GuitarTips, GuitarSongs, GuitarLeads, GuitarBackingTracks as well as GuitarTheory - all in the one package! Designed to give the user the ultimate learning tool in one go - users have the option to purchase individual courses or the entire 'Speed Learning System' package deal.
Before you choose you need to be sure that the guitar lessons you pick match up with what you need and what you want.
There are many websites offering guitar courses. I suggest you check out my website listed below for some more in depth reviews of the best products on the market. Hopefully the above information will help you make the right decision for you.
Chris Watson (Wookie to his friends) is a musician with over a decade of performing live under his belt. He runs several websites for musicians and guitarists. http://www.wookiereviews.com/learn-guitar-reviews.html is the latest.
From the Author - I've been playing guitar now for more than half my life. It's been sixteen years since I first picked up that magical instrument and not a day goes by where I am thankful for that first time. I have played in bands since I was 15, toured around Australia, played in front of thousands of people, and generally had a damn good time doing it. So much so that after a break from playing live I gearing up to get back into performing again with a new band. I'm completely self taught, so I know what works and what doesn't when it comes to trying to learn guitar. Hopefully I can help you make the right choice as well.
